

It’s based on a Batman: Arkham Knight audio mod that performed in the same way, and lets people know when they’ve done something by playing the PlayStation Network trophy notification noise. The final mod that people can grab for Tales of Zestiria right now is one that adds a noise whenever someone earns a Steam achievement in-game from Kaldaien. The images on the left don’t use the mod and ones on the right do. To show the difference Crache’s mod makes, here are some comparison screenshots that were taken by the user in-game. It adjusts game textures, adds camera effects, improves highlights and shadows for better accents, and can be turned on and off in-game by pressing the scroll lock. This mod adjusts the shading in the game, to make cinematics, maps, and general gameplay. A Steam user by the name of Crache has put together a Visual Revamp Mod. This isn’t the only Tales of Zestiria cosmetic change among the initial round of mods. Here’s the original Tales of Zestiria opening, in comparison. The link to the download is on Naxshe’s YouTube page. A user by the name of Naxshe looked at the opening movie for the Tales game, decided “P3 FES,” the opening theme for Persona 3: FES by Yumi Kawamura and Lotus Juice, would go better with it than Superfly’s “White Light.” The result is the mod above, which replaces the original opening with another. It’s only been out since October 19, but people have found a way to start tweaking the title to suit their likings.įor example, there’s already a Tales of Zestiria and Persona 3: FES mashup. It doesn’t matter if the official support is there or not, fans find a way.

Maybe I’m overlooking a setting or something.When it comes to Windows PC games, people have a way of putting together mods for even the most unexpected titles.

I’m especially interested in getting the DDS texture files for all the game skits to try to upscale those for 4k. If I change game area, I can dump more/different textures to disk I guess… but not sure how long that would take… The current method apparently only gives me the option to dump to my local disk the textures from the Live Textures View, which appear to be the textures from the current scene or area of the game.

I’m thinking about using those for texture upscaling/modding for this game, but my question is this: is there an easy/quick way for me to get all the game DDS textures through Special K ? Settings, and then put a check on the box by ‘Dump ALL Textures’Īfter applying the changes, I saw I got DDS textures under steamapps\common\Tales of Berseria\TBFix_Res\dump\textures, in the folders: A8R8G8B8, DXT1, DXT5, and L8 In the Special K menu, I went to ‘Texture Modding Tools’ → Live Texture View → Refresh Textures, then Misc. Through the Special K Ui/plugin for Tales of Berseria, I was able to get the DDS files for some of the game’s textures.
